From its origins of over 1,200 years ago, the iron cross has come to represent the highest expression of Christian values in a military order.
The Vesica Piscis is a rudimentary geometric shape used by cultures throughout time to convey spiritual understanding. The symbol is found in ancient Greek, Christian, Indian, Mesopotamian, African and Asian civilizations. To this day, the vesica piscis is in art, architecture, as well as logos of corporations.
Is simulation theory nothing more than a complex retelling of classic allegories in a mathematical and scientific context.
The concept of branding brings about different ideas to different people. A brand, for a company or product, is comprised of tangible and intangible elements. The intangibles are things you can’t see, such as interactions with representatives, how customers feel about your products, or how they feel when thinking of your company. How a customer […]
It’s valuable for a Company to invest in a visual identity. A strategic system for growth, recognition, and differentiation, communicate value proposition.
Logotype, logo, logomark, wordmark, icon, and brand are often used interchangeably, inappropriately and without an understanding of which one is actually what. It may be time to reclaim these terms and re-assert their original meaning.
It’s easy to hate a name, that’s exactly why choosing a great one is so difficult. The main goal of a name is to be memorable, unique, and descriptive. What exactly goes into creating a name which achieves all three of these goals and more is hard to account for. We all know of great brands; Companies or Products, but do all great brands have great names? Without making too many chicken and egg or cart and horse analogies, let’s look at some of the practical factors which should be considered in choosing a name for your venture.
The customer journey outlines the many touch-points a user will encounter on their way to becoming (ideally) your customer. Plotting the customer journey can help any marketer understand their prospects better and plug any holes in the endless pursuit of an efficient funnel. It’s really important, is what I’m trying to get across. The marketing touchpoint checklist (below) outlines many of the possible content and user touch points of a typical digital sales funnel.
Email signatures are part of any company’s branded elements. They set the tone to a wider corporate communication plan, introduce visual elements and communicate important information. Emails are a powerful medium which has an amazing volume of client touch-points. The problem is that many times creating an email signature is overlooked as an element of the branding. Often each employee is left to input personal annotations, references, and styling cues which unintentionally erode a carefully planned communication program. The answer of…
Over the years some 1,200 board game creators have found their way to Kickstarter in search of funding. Nearly 1,500 projects have been created since 2009. Some board games are a hit, receiving Millions of dollars in funding, others get a disappointing zero dollars in funding. To understand the outlook of board game funding through Kickstarter I took a look at […]
It’s important to be able to both give and receive criticism, knowing a bit can help a lot in your next design review. Despite the benefit to the design process, the review or critique is all to often avoided because of the uncomfortable environment it can create. This tension can be felt by critics and designers alike. Because […]
What is design good for anyway? One can see Design everywhere today, that’s one of the reasons why pinning down exactly what it is can be difficult. Even the word design holds different meanings depending on who it is you ask. Most of us can at least tell the difference between something that has been design and something that hasn’t been. Why do objects that go through the design process and design thinking look a certain way? It’s not purely aesthetic, functional or theoretical – it’s some mix of all three and a bit more still.
Sci-Fi UI / UX: Her – Disturbingly accurate portrayal of our not so distant future of isolation and device interfaces
Devices and interfaces imagined in the not so distant future of “Her” (2013) are a departure from the hard visions of horror based science fiction films.
Sci-Fi UI / UX: Prometheus – Exceptionally consistent computer tech design despite 33 years of CGI advancements
Thirty-three years of computer graphics advancement had a noticeable influence on the way computer interfaces are used in the movie Prometheus. Advancements in CGI were integrated to seamless and believable show character interactions with various device interfaces to successfully illustrate plot concepts. Technology envisioned in the movie stayed true to the original vision of the first Alien film.
Star Trek the original series, created by Gene Roddenberry and starring William Shatner was ahead of its time when it first aired in 1966 and in many ways still is. The show helped pave the way for futurists, popularizing a vision of future humanity and future technology. The real world technology from the day (1960’s) had influenced the imaginations of what the creators thought technology 300 years in the future (2265 to 2269) could look like, but just barely.